Schedule
Main
Jun 21 I've updated PORR to a new version 1.7.1.4.13. This latest update
             saw several stability fixes in scripting and a full rebake of all areas.
             The sinking bodies bug - which came with SoZ - should be gone,
             now.          

Mar 29  Some people are complaining about a strange "sinking bodies"
              bug. The first sightings of this problem were after patch 1.21 came
              out. I was not able to reproduce anything like that so far. In addition
              to that I didn't change the basic game mechanics at all. So anything
              that works in NWN2 should work with PORR, too.

              I will see about that as soon as Lolthanchwi is out.

Jan 4th Obsidian came up with a 1.22 beta patch that fixes the issues
              mentioned below. I'm in good hope that the final patch 1.22 will
              solve the problems with the on_enter scripts of the cutscenes.

              Happy New Year everybody.

Dec 15 They've broken the on_enter script with patch 1.21. This means
              some of the in-game cutscene triggers won't fire with this version.
              You may encoutner a game-stopping bug with version 1.21!!!!

              I hate it when they do this!

              They say a hot-fix patch is on the way. Let's hope it will be
              coming soon.


Feb 20 We are receiving a lot of encouraging feedback. The mod of the year
              contest is drawing near and I hope we will get nominated, too. For
              now we've been forgotten. The reason is that the early prealpha of
              PORR was released in 2006 - but there were no nominations for
              NWN2 in 2006. I've wrote a message to Maximus to explain this.

Feb 01 I am not yet satisfied with the final sequence. We had some criticism
              about the balancing. The dragon battle is not the climatic battle
              people expect as a final boss fight. The cutscenes and narrations
              get much praise. I've been working on the dragon. The whole
              technical realization is changed now and I've added fighter levels
              and more special abilities to the dragon to make him harder.
              I will be testign the final sequence some more times and then I
              will upload the new version to the vault.
 
Jan 15 Well, the final release of PORR is doing well at the vault. it seems
             the people out there like what we've done. Still, more than one week
             after the release we see, that there are still some things not perfect.
            
             Obviously the latest version 1.11 of NWN2 breaks Natural AC and
             so our dragon with his Natural AC of 27 is just a weak shadow of
             himself. I won't do anything about it at the moment. You
             never know how long it takes until they fix it and I had some bad
             experience back in the old AHTD days.
   
             I had some basilisks and beholders at Myth Drannor and gaze
             attacks were broken for some time. So I did my best to make them
             good opponents. Damn - they were really powerful when they
             fixed it. It was impossible to beat them and I had to hurry to fix it up.

             Another dragon related thing is, that he sometimes dies without
             firing his death script. this breaks the final sequence and is a really
             nasty thing. First I thought it was a timing problem and my solution
             was to prespawn the dragon and just let him jump in. Well, it made
             a nice difference in performance but it did not solve the problem.
             Then I thought it was happening when the dying dragon was
             covering the spawnpoint and I made him spawn out before the
             new dragon was spawned in. But it seems there are still people
             experiencing this problem. Somebody told me, it could be related
             with the damage the dragon is taking upon dying. I saw strange
             doublications of companion items in this last battle while testing
             and I am more and more starting to think, this is another bug of
             NWN2.

             Well, anyway, I will keep an eye on that and bring a solution as soon
             as I have one.  

             

Jan 7   Two years of work finally come to an end. We are proud to announce
             that

                         POOL OF RADIANCE REMASTERED IS FINAL NOW !!!

             We did our best to get this hopefulyl last version stable and polished
             and hope you like it. Many of the ideas and suggestions of the
             community made it into this final version. But of course, you can
             never please everybody.

             It is time to lean back and see how the people like our baby.
            
             Feedback is always welcome.                    

Dec 21 Our public beta is now availlabe at NWVault. It is already tested and
              should have no game-stopping breakers anymore.

              We wish you a merry Christmas and happy holidays.

Dec 14 We've finally made it! Chapter 3 is ready and we are starting the last
              internal beta test today. Public beta will be released as soon as the
              testers are satisfied.

              Anybody who wants to join this itnernal beta is welcome. just
              contact me at

              markus@schlegels.de

Dec 02  I've made a full walkthrough of chapter 3 and it works fine to me. Of
               course there are always some minor flaws and small issues left
               but they are no problem.

               Iain sent an email a few days ago. He is still "alive" and I'm sure
               he can do the final narration for us. Great! it would not be the same
               without him. With Patrick doing the journals once again the old
               team is again doing the final polish of this part.

               I will assemble a new mailstring with all those ppl who did help me
               in the past months. maybe some of the are interested in doing a
               first internal beta. They surely have earned the right to do this.

Nov 26   We've added two new screenshots. Chapter 3 is done but we are
                still polishing things and working at the conversations. We'll have
                two complete walkthroughs to make sure everything works.

                Maybe next week ... .

Nov 22    Well, I've caught a bad cold two weeks ago and it threw me to bed
                 since last friday. I'm slowly recovering. After taking a look at some
                 other submissions at NWVault I've decided to remove all the
                 movies and redo them with the game engine much like SirChet 
                 does in his Red Hand of Doom. Iain's voice still creates the mood
                 I wanted to see and it's much easier that way. We can even do
                 an epic narrative ending that way. There is only one serious
                 problem left: I need Iain to do one last voice recording and both
                 of his email adresses we have don't work anymore. He is simply
                 gone, no way to find him anymore.

                 So anybody out there, if you know Iain Cowden, actor and
                 musician from London, UK, please tell him that we need him
                 and his voice for the final sequence.

                 We will add two new screenshots every week from now on to get
                 you into the mood for chapter 3. 

Nov 7       Chapter 3 is making good progress. We are working at the final
                 quest. This one has several stages and will take a while.

Oct 25      We are making good progress with chapter 3. I dropped by at the
                  NWVault entry of the Neverwinteros, who did the translation of
                  chapter 1 into spanish - to find out that they have been feature in
                  spanish games print magazine and are leading the top list
                  of NWVault international modules with their translation of PORR.
                 
                  Congratulations for that, guys. I hope you translate the other two
                  chapters, too.

                  There's another team working on a chinese translation. I'm
                  really eager to see their works, too.

Oct 15       Well, I've been working a bit at the second quest and so far
                  chapter 3 starts to get some kind of atmosphere - and I like it.
                  I want it to be fast, hard and climatic. The player will see many
                  elements of chapter 1 - but different and from a different point of
                  view.

                  Obsidian has fixed the intro movie bug (finally!) and so I've
                  converted those wonderful intro movies into *.bik files. But there is
                  still trouble. NWN2 launches the intros every time the game loads
                  a new area. Is this my mistake or something that is still messed
                  up? I have no answer yet.

                  Denis has agreed to check out some of the old bugs of the
                  chapters 1 and 2. They are minor things like the orcs swords and
                  the ingots bug - nothing that breaks the story. So I am delaying
                  the next update to give him time for those things. Maybe the movie
                  problem is solved when he is done.

                  For now I will upload the new movie as a *.wmv to the vault as we
                  did with the other two movies..

Sept 27     Today I am updating to the new 1.10 patch. Such updates are
                   usually nothing worth mention but Obsidian has a present for all
                   those who knew the original Pool of Radiance:

                   The Bronze Dragon!

                   By the way, chapter 3 is making good progress and I've already
                   completed the first of the three new large quests.

                   I've added some screenshots to show you the progress we are
                   making.

Sept 15     I've finally managed to compelete the needed area templates.
                   Some of the standard conversations are also done. I will start
                   quest building as soon as I find time to.
 
Sept 8        I was really busy with busines issues this week. So I'm still not
                   done with the area designs of chapter 3. I hope to find more
                   dev time during the next week.
 
Sept 2        Real life kept me rather busy this week. Nevertheless chapter 3
                    is making good progress. I've almost completed the area
                    templates and will be starting the storyline implementation
                    next week. maybe I will come up with some new screenshots?
        
Aug 23       Chapter 2 testing is done and the crew gave me green lights for
                    the release of the final version. There are still some minor
                    issues but they won't spoil the game and will be solved with
                    the release of chapter 3.

                    I've been working at chapter 3 during the last couple of days and
                    area building has really made good progress. I have only one
                    exterior area and 5 interior areas left.

Aug 18       This week's update brings good new to all who are waiting
                    for the final version of chapter 2. We've been working hard on
                    0.85 beta and many issues have been fixed. Most of them were
                    minor things like spelling or rare script breakers. I am still not
                    satisfied with the A.I. scripting in crowded areas (like the inns)                    
                    and the trading system in general. Anyway those problems 
                    require new ideas so they will not be fixed in the upcomign
                    version of PORR.

                    I've started working on chapter 3 while the testers are doing
                    their part with chapter 2. So I'm changing the developement
                    status to chapter 3.
                                 

Aug 10       I'm back from vacation and burning to do the final version of
                   chapter 2.  

July 26        Well sometimes things come and go even quicker than
                    expected. Surprise, surprise! We've uploaded our latest beta
                    to the vault. I hope you enjoy it. I'll be back in two weeks.

July 25        Our request for beta testers has been placed at the vault last
                     week and the feedback was overwhelming. We started testing
                     with a large testing crew of more than 20 people. Impressive.
                     Their feedback is most encouraging so far. Looks like our
                     version 1.4.0.8 (we are combining chapter 1 (v 1.4) with
                     chapter 2 (v 0.8) now) is already stable and only requires some
                     polishing.

                     I will be leaving town for 2 weeks of vacation with my family on
                     friday but we will have more news items for the community at
                     the vault during my absense.

                     I've been contacted for the authorisation of a simplified
                     Chinese version of PORR last week and - of course - gave
                     my approvement. I wish you good luck with that. :)
 
July 17        You may have noticed, that I took a few days off for some
                     vacation  with my family. I spent the last days with testing and
                     I think most big issues should be sorted out by now. So it is
                     time for a public beta. I will host this version at my own
                     site since NWVault restrictions (size limit) don't allow quick
                     updates.

                     Anybody who wants to give it a try contact me by mail at:

                     markus@schlegels.de 

                     The beta should be availlabe in the next couple of days.

July 2           We had a breakthrough this weekend. All areas are done now
                     and I started building the final stage of chapter 2. It would have
                     been easy but I found out that the Zhentarim camp area was
                     mysteriously broken and all my backups had the same
                     problem. Somethign must have happened to it in March. In the
                     end I sat down and made a new camp area.
                     I think I can do the final scripting this week and I have a good
                     feeling about the whole thing. Still we will see how it works
                     when we try the first full walkthrough next weekend.

June 26       My job is still keeping me busy. We've been accepted in a new
                      government project. A great chance, a lot of money but also a
                      lot of work. But don't worry. I'll finish PORR, don't worry. Well, I'm
                      working at the pyramid at the moment and this quest should be
                      done until next week. There is not much to do after that but I
                      need to find the time to do it.

                      Estimated release of chapter 2 should be at the end of July.  

June 15        I'm sorry for the long silence, but I had a class trip to London
                      and final exams kept me busy. I've finished the Podol Plaza
                      quest and Denis' custom scripts of the disguise work exactly
                      as they are supposed to be. The drafts of all journal entries
                      are also ready for Patrick's final editing. There are only two
                      quests remaining and they should be not too difficult to do.
 
May 30         The community is really coming to life in these days with many
                      good and interesting new mods. This is a good thing becaus it 
                      draws more attention to NWN2 and thus helps us all.

                      We have finished many parts of chapter 2 including the library
                      and the graveyard quests now. This means we are starting the
                      hardest part now. You will disguise yourself as an orc and go
                      into the lion's lair. Denis has provided me with a custom script
                      and it works perfect so far. We will see how it does in the "real
                      world" of the ruins of Phlan.
                      Iain is done with his audio lines of the intro movies so Markus
                      can start rendering. I hope the movies will be done, soon.

                      Patrick is working at the first part of the journal entries so they
                      will also be ready, soon.

                      Things are taking forms now. Maybe we can hold our loose
                      deadline of the end of July for the final version. 
    


May 22          I've had a run through the first half of chapter 2 yesterday. I love
                      the feeling the whole thing has - hope the people out there feel
                      the same. Two answer the current discussion at NWvault:

                      You will have a group of 3-4 companions in large parts of
                      chapter 2 and the game feeling changes with that. You may
                      also hire several mercenaries to increase yoru melee power
                      but they will stay independent individuals (henchmen).

                      I've started palying with the animation option in dialogues and
                      this feature really rocks. I was never satisfied with my early
                      tries but this time my results  really add to the atmosphere of
                      the conversations. This means, that i will have to go through
                      ALL the conversations of chapter 1 as well as chapter 2. Great.
                     
                     This week is keeping me really busy at works so we will see
                     how much time I can find for PORR.                       

May 14          PORR saw a lot of progress during the last weeks. We were
                       able to finally eliminate to problem with module loading. It was
                       simple: The module names were too long. I've changed the
                       names leaving out the "chapter" and now it works fine.
                      
                       I've been testing ALPHA 2, the Clearwater quest, during the last
                       week and I like it. I've given a couple of issues to the others on
                       the team and I hope that they come back done this week.

                       If things go well during the days off this week we will be able to
                       release a new version (ALPHA 3) with two more quests this
                       weekend or next week.  

May 4             The problem with automated loading is still there and I simply
                        have no idea how to fix it. I've reverted version 1.3 to seperate
                        modules to have a working release version but yet I am not
                        fully statisfied with the way it is now. Some of the people at
                        the FRW are looking into the matter. Maybe they come up with
                        a solution for that. Version 1.3 is out along with the 0.3 alpha 1
                        of chapter 2.

May 1              PCGAMER UK have finally released their feature of new
                        NWN2 mods. PORR is listed first and they really found some
                        nice words for us. I've added the review as a seperate page
                        to this site. Since they mentioned our efforts with the pyramid
                        at Sorcerer's Isle I've added some screenshots of it this week.

                        Our testing brought some great improvements to PORR and
                        I can say, that chapter 2 adds tremendously to the
                        atmosphere of chapter 1.
                        I am still not satisfied with the stability of the module 
                        transitions between chapters. Although it works fine
                        to me soem of the testers still get those fatal freezes. That's
                        why I decided to hold back version 1.3 for another week.
  
April 24           We are testing version 1.3. It feels good so far but I want             
                         some minor issues tested before release. The upcoming
                         version is a radical change from technical side and will give
                         insights into the technical design of the whole series. That's
                         why I want the bones tested and strong before I put flesh on 
                         them.

April 17            Last week saw a lot of changes and additions. I've converted
                          the module PORR into a full campaign. The prototypes of            
                          chapter 2 (Alpha 1) and chapter 3 (just s testing area) have
                          been added. This means the basic skeleton of PORR is
                          done now and it only needs flesh to the bones.

                          We will do some internal testing of this new version and 
                          when the basic mechanics work properly we will release it
                          as version 1.3 at the Vault.

                          Version 1.3 also includes bugfixes for the issues mentioned
                          at the Vault - especially the freezing bug and Sokol Keep
                          breaker bug. We've significantly reduced loot and vendor buy
                          prices to reduce the amount of gold a player may get in 
                          chapter 1. This means taking a holy cow to the butcher to me
                          (German saying) but I don't see an easy way to simulate
                          realistic economic environments with the NWN2 store
                          system.

April 11            We are making good progress. Maybe we will have a first
                           internal alpha next week.

March 30         Start of quest building phase

March 16           Many of the new areas are done. Again we are trying to
                            make them unique places - realistic places. Area building
                            goes hand in hand with the creation of the needed custom
                            items and creatures. Once all areas are done we have all
                            the needed parts to put the puzzle together.

Febuary 1          Start of development chapter 2.
                            Area building started.

January 28        Release of chapter 1 (v.1.0 final)

January 6          We've reached beta status. Most issues have been solved
                            and PORR001 runs stable. We will do some polishing
                            now and have some extensive testing.

                            Final release: Last week of January. 



                                  
                                

  
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