These scenarios for CIVILIZATION II
were my first attempts to create my
own computer games. It was the year
of 1996 and I was studying history at
the university. My intention was to
create realistic simulations of historical
I ended up with two scenarios of the
middle ages, a hypothetical scenario of
alien intervention at the climax of the
east-west conflict and a tech-demo
about the implementation of science-
fiction tiles in CIVILIZATION II.
I loved the way Microprose did the
environmental settings this game. It
was fairly easy to alter graphic sets as
well as unit properties, economy,
wonders and terrain. In combination
with the great CIVILIZATION editor
you were literally able to build your
own round-based strategy games.
Too bad that they abandoned this
concept with the sequels
CIVILIZATION III and IV.